Trap
NormalSpeedroid Clear Wing Wonder
Archetype:
Clear Wing
View:
2617
Target cards your opponent controls, up to the number of different Monster Types among the WIND Synchro Monsters you control; destroy them. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish this card from your GY, then target 1 WIND Synchro Monster you control; banish it, then return it to the field. You can only use each effect of "Speedroid Clear Wing Wonder" once per turn.
Speedroid Clear Wing Wonder — Power Evaluation
Final Score: 63 ± 6 · Confidence: Medium
- Intrinsic: 60 · Deck: 64.5 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Recovery/Recursion
Why it scores here
The card is a Trap whose main value is destruction: it removes up to as many opposing cards as there are distinct Monster Types among the WIND Synchro monsters you control. Its GY-banish effect lets it reactivate a WIND Synchro monster when the opponent Special Summons, which adds recursion value. The score is driven by interaction and deck fit, not by the card's own stats (it has no ATK/DEF) or its popularity. Every deck in the sample runs one copy, so the card is consistently played, but that frequency only supports accessibility and deck fit, not extra power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Runs main in 400/400 sampled decks at 1.01 average copies, but no combo or searcher data is supplied, so the route into the hand is unmeasured (verified deck stat; as_starter/as_searched absent, inferred). |
| Combo & Conversion | 45 | Text-only inference: the destruction count scales with WIND Synchro monster types on the field, and no recorded boards show what it converts into (inferred). |
| Resource Economy | 55 | Destroys up to several cards for one card, which is card advantage when the count reaches two or more; the GY banish reuses a WIND Synchro monster rather than adding a card (verified text, inferred magnitude). |
| Effect & Interaction | 70 | Strong, flexible destruction across multiple opposing cards on a trap that can answer Special Summons; it is a trap and can be negated on the chain (verified text, inferred counterplay). |
| Material Utility | 10 | Trap card with no monster body, so it provides no material value (verified frame_type trap, race Normal). |
| Resilience & Flexibility | 55 | The GY-activated effect works from the Graveyard, so it can still act after the trap is used; a single negation or a non-responsive opponent still ends the line (inferred from text). |
| Deck-Building Efficiency | 65 | One copy in almost every deck with no garnet or lock restriction, but it needs WIND Synchro monsters to be effective (observed copies_per_deck, verified text). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Recovery/Recursion. Intrinsic ≈ 60, Deck ≈ 64.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Destroys several opposing cards from one trap, scaled by the monster types on the field
- GY-activated effect lets it reuse a WIND Synchro monster when the opponent Special Summons
- Single copy in almost every sampled deck, no garnet cost
- Consistently included across 22 distinct archetypes in the sample
Weaknesses
- No combo or searcher evidence, so access and conversion are mostly inferred
- Only as strong as the WIND Synchro monsters on the field
- Trap that must be set, and its activation can be negated
- The GY effect cannot be used during the Damage Step
Counters / choke points
- Generic trap negation (inferred; no counter-card evidence supplied)
- Opponent removal of WIND Synchro monsters, which reduces the destruction count and removes the GY-effect target (inferred)
Best use
Removal / Negation with GY recursion as a secondary role. Decks: Speedroid (archetype 576), Speedroid (archetype 278), Radiant Typhoon, Mecha Phantom Beast. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: destroys opposing cards up to the number of WIND Synchro Monster types controlled; GY banish reactivates a WIND Synchro monster; each effect is once per turn; 400/400 sampled decks run it main, average 1.01 copies; Frame is trap; race Normal; no ATK/DEF or Link
- Observed: Partner co-occurrence of 90–99.8% with Speedroid and Clear Wing cards; Usage statistics show 55.6% inclusion in the Speedroid archetype (gameplay 7) at 1 typical copy; Top-partner Ash Blossom & Joyous Spring appears in 90% of decks; the guide describes the deck as synchro-focused but names no counter
- Inferred: Destruction trap role is strong for interaction, since the count scales with monster types; Negation and monster-removal counterplay, since no counter evidence was supplied; Recursion value is a secondary benefit, not card advantage
- Data gaps: no combos supplied — combo conversion is text-only inference no as_starter / as_searched data — accessibility is inferred from deck inclusion no counter-card evidence supplied no banlist token — assumed 3 copies (unlimited) legal_copies empty for all formats






